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Colossal cave adventure python11/30/2023 ![]() ![]() I’ve actually dealt with this question before, which is why Super Star Trek has both interface improvements and a -t option that invokes the original TTY interface in all its brutal simplicity. We respect our history and the hackers of the past best by carrying on their work and their playfulness. Anyway, I think the answer to the general question is clear if heritage code like this is relevant at all, it’s as a living and functional artifact. Modern version control makes this question easier you can have it both ways, keeping a pristine archival version in the history and improving it. But there’s a very basic question about an artifact like this: should a museum preserve it in a static form as close to the original as possible, or is it more in the right spirit to encourage the folk process to continue improving the code? This is code that fully deserves to be in any museum of the great artifacts of hacker history. And with it some thoughts about what it means to be respectful of an important historical artifact when it happens to be software. With the approval of its authors, I bring you Open Adventure. Though there’s a C port of the original 1977 game in the BSD game package, and the original FORTRAN sources could be found if you knew where to dig, Crowther & Woods’s final version – Adventure 2.5 from 1995 – has never been packaged for modern systems and distributed under an open-source license. Or maybe you’ve just heard stories about it, or vaguely know that “xyzzy” is a magic word, or have heard people say “You are in a maze of twisty little passages, all alike”, Long ago, you might have played this game. Computer gaming as we know it would not exist without ADVENT (as it was known in its original PDP-10 incarnation). I run the images through a batch encoder with Irfanview to get rid of black borders on the image, rename the files, and conform them to jpg.Ħ.Colossal Cave Adventure was the origin of many things the text adventure game, the dungeon-crawling D&D (computer) game, the MOO, the roguelike genre. and bring down the number of stills to my 60-65 golden number.ĥ. I go through the folder again (immediately)looking at the frames on large preview and try and remove frames that replicate a certain lighting style or framing. I’m then left with usually around 80-100 really interesting frames. ![]() I view all the frames as a slideshow and I remove any frame that there are doubles of (someone might be blinking in first frame and normal in second) or remove any that seem less interesting this time around.Ĥ. So the next step is to edit, usually there might be a week or 2 between the first grab and this edit stage. This usually leaves me with around 200-250 frames per film. ![]() Depending on mood I could spend a few hours just doing the grabbingģ. I watch through the movies on VLC, usually between 3x and 4x speed while listening to podcasts, grabbing any frame that interests me. i try to keep a mix of styles.genres/directors and DP’s so I dont get bored while working.Ģ. Make a to do pile, its a combination of recommendations, stuff Ive been enjoying myself, stuff I want to rewatch…. Hi Arturo, Ive considered having a donate button, but I feel bad for asking for money, maybe I’ll post an amazon wishlist so people can contribute in that way sending me movies I want to feature on the site.ġ. ![]()
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